Genesis AI Genesis World 1.0
2026-05-27 · Publisher : Genesis AI · Domain : Robotics
The Genesis simulator, launched in late 2024 as an academic project, reaches version 1.0 as Genesis World, backed by the company Genesis AI, with full non-convex collision detection.
What changes
- Version 1.0.0 released May 27, 2026 on GitHub.
- The Genesis project becomes Genesis World, backed by Genesis AI.
- Full non-convex multi-contact collision detection.
- Rigid solver up to 35% faster in contact-rich scenes, per the release notes.
- Apache 2.0 license.
### Background On May 27, 2026, the Genesis simulator released version 1.0.0. Born in December 2024 as an academic project, it is renamed Genesis World and its development is now officially backed by the company Genesis AI, which published a post on the role of simulation in scalable robotics alongside the release. ### Specifications - **Headline feature**: full support for non-convex multi-contact collision detection, with a robust mesh repair pipeline. - **Performance**: many components sped up, including the rigid solver, up to 35% faster in contact-rich scenes of about 64 degrees of freedom (per the release notes), plus the MPM solver and tactile sensors. - **Interface**: an option to enable an ImGui overlay in the viewer. - **Software stack**: the repository describes a unified multi-physics engine (rigid, FEM, MPM, particles), an in-house renderer (Nyx) and a cross-platform compiler (Quadrants) targeting CUDA, ROCm, Metal, Vulkan, x86 and ARM64. - **License**: Apache 2.0. ### Why it matters Version 1.0 marks the move from research prototype to a company-backed tool, reassuring teams that want to build on it. Open simulation remains a counterweight to NVIDIA's tools. ### Key takeaway Genesis World joins Isaac Lab, MuJoCo and Newton in the landscape of open simulators for robot training.
Links
Tags : Simulation, Open Source, Multi-physique, Genesis AI